New Orange Cards in 4.6

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New Orange Cards in 4.6

Post by Tactik on Sat Jun 18, 2016 11:24 am

Here's the list of new orange cards with their passives and talents:

1. President

*Weapon (Initial Talent)
- Normal Skill: Normal Attack
- Initiative Skill: Crippling Strike. Causes 90% damage and reduces ATK of a single unit in a column by 40% for 1 round.
- Passive Skill: When using Crippling Strike, there is a 20% chance to cast Crippling Strike on another random enemy.  
- Talent Stats 1: Crit Chance+10%
- Talent Stats 2: Hit Chance+10%
- Weapon activated skill: Physical Attack+10%

*Protection
- Normal Skill: Normal Attack
- Initiative Skill: Increase Toughness of friendly units in the front row by 10,000. The effect will vanish when they are attacked.
- Passive Skill: When attacked, there is a 5% chance to trigger the Initiative Skill again.
- Talent Stats 1: Physical Defense+10%
- Talent Stats 2: Toughness+10%
- Weapon activated skill: HP+10000

*Fury
- Normal Skill: Normal Attack
- Initiative Skill: Cause a large amount of damage to a single enemy.
- Passive Skill: When the President defeats an enemy, the enemy back row will take a moderate amount of damage.
- Talent Stats 1: Crit Chance+10%
- Talent Stats 2: Physical Attack+10%
- Weapon activated skill: CRIT Damage+20%

2. Lady

*Holy (Initial Talent)
- Normal Skill: Heal
- Initiative Skill: Heal the 2 friendly units with the least HP remaining for a large portion of their own maximum HP.
- Passive Skill: At the beginning of every round, there is a 5% chance to bring a dead teammate back to life with 50% HP.
- Talent Stats 1: Crit Chance+30%
- Talent Stats 2: Healing Effect+30%
- Weapon activated skill: Healing Effect+20%

*Retribution
- Normal Skill: Strike, Normal Attack.
- Initiative Skill: Cause a large amount of damage to units in the front row, and reduce the effect of healing on them by 20%. Lasts 2 rounds.
- Passive Skill: When scoring a critical strike, there is a 50% chance to cast an Initiative Skill. Can be triggered once only each round.
- Talent Stats 1: Crit Chance+10%
- Talent Stats 2: Magic Damage+10%
- Weapon activated skill: Initiative Skill can reduce the effect of healing on the target by 35% but will not influence Holy Peeling triggered.

*Protection
- Normal Skill: Normal Attack
- Initiative Skill: Protect all friendly units with a shield which will heal them for a small amount of HP and absorb any non-DOT damage they take. Crit damage doesn’t work on the shield.
- Passive Skill: Increase the damage –absorbing effect of shield by 30%
- Talent Stats 1: Toughness+10%
- Talent Stats 2: Magic Defense+10%
- Weapon activated skill: Magic Defense+10%

3. Thief

*Bayonet (Initial Talent)
- Normal Skill: Normal Attack
- Initiative Skill: Cause an extremely large amount of damage to a single enemy.
- Passive Skill: When defeating an enemy, cast the Initiative Skill again at once.
- Talent Stats 1: Hit Chance+10%
- Talent Stats 2: Crit Chance+5%
- Weapon activated skill: Crit Damage+20%

*Keen
- Normal Skill: Normal Attack
- Initiative Skill: Cause a large amount of damage to units in the back row.
- Passive Skill: Initiative Skill has a 30% chance to stun enemies for 1 round.
- Talent Stats 1: Dodge Chance+10%
- Talent Stats 2: Hit Chance+10%
- Weapon activated skill: When dodging an attack, there is a 50% chance to use the Initiative Skill again.

*Combat
- Normal Skill: Normal Attack
- Initiative Skill: Cause a moderate amount of damage to 2 units and inflict bleeding effect to them which ignores any resistances.
- Passive Skill: Enable the Initiative Skill to attack 1 more unit.
- Talent Stats 1: ATK+1500
- Talent Stats 2: Hit Chance+10%
- Weapon activated skill: Bleeding effect lasts 3 rounds.




4. Druid

*Resurrection (Initial Talent)
- Normal Skill: Heal
- Initiative Skill: Resurrect 1 teammate with 10% HP every 5 rounds.
- Passive Skill: After casting Resurrection, heal the unit with the least HP remaining for 2 rounds.
- Talent Stats 1: Toughness+10%
- Talent Stats 2: ATK+2000
- Weapon activated skill: The effect lasts 3 rounds, restoring HP for 150% ATK.

*Balance
- Normal Skill: Basic Magic Attack
- Initiative Skill: Moonfire. Causes a large amount of magic damage to a single unit.
- Passive Skill: Moonfire will trigger DOT damage of 50% of the ATK. Lasts 2 rounds.
- Talent Stats 1: Magic ATK+10%
- Talent Stats 2: ATK+2000
- Weapon activated skill: DOT damage of Moonfire increases to 100%.

*Feral
- Normal Skill: Normal Attack
- Initiative Skill: Reduce Toughness of a unit right ahead by 30%. Lasts 2 rounds.
- Passive Skill: When scoring a critical strike, there is a 50% chance to trigger Smash, causing a large amount of damage to a single unit.
- Talent Stats 1: Hit Chance+10%
- Talent Stats 2: Crit Chance+10%
- Weapon activated skill: CRIT Damage+30%

5.Warlock

*Demonology(Initial Talent)
- Normal Skill: Basic Magic Attack
- Initiative Skill: Siphon Life. Steals HP from the target.
- Passive Skill: If less than 50% HP is remaining when a round starts, ATK increases by 30% for 3 rounds. Can be triggered once every 3 rounds.
- Talent Stats 1: Magic Damage+10%.
- Talent Stats 2: If less than 50% HP is remaining when attacked, Magic Defense increases by 20% for 2 rounds. Can be triggered once every 3 rounds.
- Weapon activated skill: Initiative Skill “Siphon Life” can additionally reduce the target’s Magic Defense by 10% for 2 rounds.

*Destruction
- Normal Skill: Basic Magic Attack.
- Initiative Skill: Incendiary Shower. Causes a large amount of damage to 4 random enemies. 2 rounds cooldown.
- Passive Skill: If less than 80% HP is remaining when a round starts, ATK increases by a small amount for 1 round.
- Talent Stats 1: If less than 60% HP is remaining when a round starts, ATK increases by a moderate amount for 1 round.
- Talent Stats 2: If less than 40% HP is remaining when a round starts, ATK increases by a large amount for 1 round.
- Weapon activated skill: Whenever casting an Initiative Skill, restores HP.

*Affliction
- Normal Skill: Basic Magic Attack.
- Initiative Skill: Curse of Corrosion. Increases all enemies' physical damage by 20%. Lasts 3 rounds.
- Passive Skill: When suffering a magic attack, reduce the attacker's ATK by 30% for 3 rounds. Can be triggered once every 5 rounds. Does not work on any BOSS.
- Talent Stats 1: When a round starts, reduce all enemies' ATK by 5%. Can be cast once every 3 rounds. The effect is stackable.
- Talent Stats 2: When a round starts, increase all enemies' physical damage taken by 10% for 1 round. Can be triggered once every 3 rounds.
- Weapon activated skill: When killed, reduce the effect of healing on the enemy who has the highest maximum HP by 80% for 3 rounds. Does not affect continuous healing effects.

6. Winter

*Aim (Initial Talent)
- Normal Skill: Normal Attack
- Initiative Skill: Cause a large amount of damage to the unit who has the highest maximum HP. Can be cast once every 2 rounds.
- Passive Skill: When scoring a critical strike, make the unit who has the highest maximum HP take 40% more physical damage. Lasts 2 rounds.
- Talent Stats 1: Crit Chance+10%
- Talent Stats 2: Crit Damage+20%
- Weapon activated skill: When entering the battlefield, increase physical damage taken of the unit who has the highest maximum HP by 10% for 30 rounds.

*BM
- Normal Skill: Normal Attack
- Initiative Skill: Venomous Shot. Causes a moderate amount of damage and reduces the effect of healing done to the front row by 60%. Lasts 2 rounds. Does not affect continuous healing effects.
- Passive Skill: When scoring a critical strike, increase 1 random teammate's critical strike chance by 50%. The effect will last till the teammate launches an attack.
- Talent Stats 1: Crit Chance+10%
- Talent Stats 2: Dodge Chance+10%
- Weapon activated skill: When dodging an attack, increase dodge chance of the friendly units in the front row by 20%. Lasts 1 round.

*Survival
- Normal Skill: Normal Attack
- Initiative Skill: Black Arrow. Causes a large amount of damage to the enemy with the lowest maximum HP. 4 rounds cooldown.
- Passive Skill: When defeating the target, there is a 50% chance to cast the Initiative Skill again.
- Talent Stats 1: ATK+2000
- Talent Stats 2: Crit Chance+10%
- Weapon activated skill: When suffering a magic attack, reduce all enemies' ATK by 10% for 1 round. Can be triggered once every 3 rounds.

7.Cannon Lady

*Violent (Initial Talent)
- Normal Skill: Basic Magic Attack
- Initiative Skill: Ragetotem. Increases 3 friendly units' crit chance by 30%. Lasts until their next action.
- Passive Skill: CRIT Damage+10000
- Talent Stats 1: Crit Chance+20%
- Talent Stats 2: ATK+2000
- Weapon activated skill: Launches 2 Normal Attack per round.

*Elemental
- Normal Skill: Null
- Initiative Skill: Chain Lightning. Attacks 4 random units. Cool down at once.
- Passive Skill: Resurrect with 80% HP when killed. Can resurrect once only.
- Talent Stats 1: When scoring a critical strike, there is a 20% chance to use the Initiative Skill again. Can be triggered once only each round.
- Talent Stats 2: When dodging an attack, there is a 20% chance to use the Initiative Skill again. Can be triggered once only each round.
- Weapon activated skill: Magic Penetration+20%

*Restoration
- Normal Skill: Heal
- Initiative Skill: Healing Chain. Heals 2 friendly units for a large amount of HP.
- Passive Skill: Healing Chain with healing Buff can heal for 2 more times from the second round on.
- Talent Stats 1: Healing Effect+20%
- Talent Stats 2: Magic Defense+10%
- Weapon activated skill: 10% chance to use the Initiative Skill again. Will not trigger healing effect.


8. Demonwalker

* Source: When buying Universal Pieces, you may gain Demonwalker’s Pieces. 50 Pieces and 5 million Gold can be synthesized into an Orange Demonwalker
* Normal Skil - Single target physical attack
* Initiative Skill - Chaos Strike
A physical attack that hits all enemies and reduces their physical defense by 10%. Lasts 2 rounds.
* Passive Skill - Unlock Talents with Talent Certificates
^ Vengeful Strike Talent - Triggers a super charged Chaos Strike when his HP gets below 40%. Can trigger once per 3 rounds only.
^ Aura of Death Talent - Vengeful Strike also randomly reduces enemies HP by 10%.  Last 2 rounds.
^ Enfeebled Talent - Vengeful Strike also randomly reduces enemies Attack by 1000.
^ Equipment Talent - Warglaives: Morphs Demonwalker and increases attack by 20%

9. Isaac

Holy Specialization
*Normal Skill - Single target heal
*Initiative Skill - Massive single target heal that increases injury free by a massive amount. Last 2 rounds.
*Passive Skill - Unlock Talents with Talent Certificates.
^Stifle Talent - 50% chance when attacked to reduce attackers hit chance by 10%
^Toughness Talent - Increases toughness by 10%
^Defense Talent - Increases magical defense by 10%
^Equipment Talent - Light's Justice: Increases healing done by 10%.

Retribution Specialization
*Normal Skill - Single target magical attack
*Initiative Skill - Light's Hope: A magical attack that hits enemies in a vertical column.
*Passive Skill - Unlock Talents with Talent Certificates.
^Seal of Command Talent - Light's Hope also reduces enemies hit chance by 20%. Last 2 rounds.
^Hit Talent - Increases hit chance by 10%
^Crit Talent - Increases critical hit chance by 10%
^Equipment Talent - Light's Justice: Light's also increases lowest HP ally's critical strike damage by 30%.  Last 1 round.

Protection Specialization
*Normal Skill - Single target physical attack
*Initiative Skill - Blessing of Kings: Increases all ally's resistances by 20%.
*Passive Skill - Unlock Talents with Talent Certificates.
^Shining Protector Talent - 30% chance at the start of each round to increase front row allies' magic defense by 30%. Lasts 1 round and does not stack with any of Isaac's other buffs.
^Ardent Defender Talent - 80% chance at the start of each round, if HP are below 50%, to increase allies' magical defense by 30%. Lasts 1 round and does not stack with any of Isaac's other buffs.
^Resilience Talent - Increases Resilience by 2000.
^Equipment Talent - Light's Justice
When attacked, has a 10% chance to trigger an absorption shield on all allies absorbing 10,000 damage. Lasts 1 round. Can trigger once per round.

10. Blood Elf Mage

Arcane Specialization
*Normal Skill - Front row magical attack
*Initiative Skill - Massive single target magical attack that reduces target's magical defense by 30%. Lasts 2 rounds.
*Passive Skill - Unlock Talents with Talent Certificates.
^Invisibility Talent - When HP are below 20% BEM gets invisibility. Invisibility lasts 3 rounds and makes all enemies avoid attacking BEM with normal or initiative skills. Invisibility also heals BEM for a small amount each round it is active.
^Defense Talent - Increases magical defense by 10%.
^Penetration Talent - Increases magical penetration by 10%.  
^Equipment Talent - Edict of Argus
30% chance at the start of each round to increase back row ally's magical penetration by 20%.  

Frost Specialization
*Normal Skill - Single target magical attack.
*Initiative Skill - Flash Freeze: Freezes 1 random enemy for 2 rounds. Does not work on bosses.
*Passive Talent - Unlock Talents with Talent Certificates.
^Frost Nova Talent - Critical strikes on enemies freeze them for 1 round.
^Hit Talent - Increases hit chance by 10%
^Toughness Talent - Increases toughness by 10%
^Equipment Talent - Edict of Argus: Increases critical strike chance by 10%

Fire Specialization
*Normal Skill - Single target magical attack.
*Initiative Skill - Burning Anger: Magical attack that hits the back row.
*Passive Talent - Unlock Talents with Talent Certificates.
^Critical Mass Talent - Burning Anger also reduces enemy's Attack damage by a small amount.
^Hit Talent - Increases hit chance by 10%
^Crit Talent - Increases critical hit chance by 10%.
^Equipment Talent - Edict of Argus: Burning Anger also reduces enemy's Attack damage by a small amount. Stacks with Critical Mass Talent.

11. Apprentice

Protection Specialization
*Normal Skill - Single target physical attack.
*Initiative Skill - Last Stand: Increases Apprentice's resistances by 20%. Lasts 2 rounds.
*Passive Skill - Unlock Talents with TalBlade Turning Talent - Increases dodge chance by 10%
^Blade Turning Talent - Increases dodge chance by 10%
^HP Talent - Increases HP by 10,000
^Toughness Talent - Increases toughness by 10%
^Equipment Talent - Cataclysm's Edge: Reflects 20% damage when attacked. Lasts the entire battle or until death.ent Certificates.

Arms Specialization
*Normal Skill - Single target physical Attack
*Initiative Skill - Rend: Physical damage that hits enemies in a column and reduces their hit chance by 50%.
*Passive Skill - Unlock Talents with Talent Certificates.
^Riposte Talent - Counter attacks after a dodge.
^Dodge Talent - Increases dodge chance by 10%
^Piercing Stare Talent - Reduces a random enemy's hit chance by 5% every 5 rounds. Can stack. Does not work on bosses.
^Equipment Talent - Cataclym's Edge: Increases critical hit chance by 20%

Fury Specialization
*Normal Skill - Single target physical attack.
*Initiative Skill - Sweeping Strikes: A physical attack that hits all enemies in the front row.
*Passive Skill - Unlock Talents with Talent Certificates.
^Impair Talent - Sweeping Strikes also reduces target's toughness by a small amount.
^Crit Talent - Increases critical hit chance by 10%
^Hit Talent - Increases hit chance by 10%
^Equipment Talent - Cataclysm's Edge: Increases critical strike damage by 20%.

12. Lightbringer

*Source: Exchanged in the Guild Contribution Shop

Holy Defense Specialization
*Normal Skill - Single target heal that increases healing done by a small amount for 3 rounds.
*Initiative Skill - Blessing of Life: Increases all ally's HP by a massive amount. Lasts 2 rounds.
*Passive Talent - Unlock Talents with Talent Certificates.
^Supplication Talent - Increases healing done by 30%
^Defense Talent - Increases magical defense by 10%
^Holy Insight Talent - Increases all ally's physical defense by 5% at the start of battle. Lasts 30 rounds.
^Equipment Talent - Aurastone Hammer: 3% chance at the start of each round to become invulnerable for 1 round.

13. Fire Captain

Fire Specialization
*Normal Skill - Single target physical attack.
*Initiative Skill - Pyroblast : Massive single target magical attack.
*Passive Skill - Unlock Talents with Talent Certificates.
^Crit Talent - Increases critical hit chance by 10%
^Furious Flames Talent - Pyroblast also reduces magical defense by 5%. Lasts 2 rounds.
^Defense Talent - Increases magical defense by 10%
^Equipment Talent - Illumination: Pyroblast also has a 30% chance to Polymorph the target for 1 round.

Frost Specialization
*Normal Skill - Single target magical attack.
*Initiative Skill - Cone of Cold: Magical attack that hits the front row.
*Passive Skill - Unlock Talents with Talent Certificates.
^Icy Floes Talent - Increases magical penetration by 10%
^Hit Talent - Increases hit chance by 10%.
^Freeze Talent - Cone of Cold has a 20% chance to freeze targets for 1 round. Stacks with equipment talent.
^Equipment Talent - Illumination: Cone of Cold has a 20% chance to freeze targets for 1 round. Stacks with Freeze Talent.

Arcane Specialization
*Normal Skill - Single target magical attack.
*Initiative Skill - Polymorph Turtle: Polymorph 1 random enemy for 2 rounds. Hit chance of Polymorph increases with initiative skill levels. Does not work on bosses.
*Passive Skill - Unlock Talents with Talent Certificates.
^Hit Talent - Increases hit chance by 10%
^Mage Armor Talent - Upon death, Fire Captain shields the lowest HP ally which absorbs a massive amount of damage.
^Dual Casting Talent - 5% chance after casting Polymorph Turtle to cast on a 2nd target.
^Equipment Talent - Illumination: 5% chance after normal skill to cast cast Polymorph Sheep which lasts 1 round and persists through damage.

14. Blademaster

*Source: Have chance to gain its piece from Master Summon, which is limited open. 50 Pieces and 5 million Gold can be synthesized into an Orange Blademaster.

*Normal Skill - Single target physical attack
*Initiative Skill - Execute: Execute single target for massive damage if they are below 40% HP
^Hardened Scales Talent - Increases magical defense by 50% after Execute
^Crit Talent - Increases Crit by 10%
^Berserker Rage - Upon defeating each enemy, all resistances increase by 20% until end of battle. Does not stack with  Hardened Scales.
^Equipment Talent - Soul Cleaver: Increases Resilience by 3,000



Tactik
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Re: New Orange Cards in 4.6

Post by Rögen on Sun Jun 19, 2016 3:21 am

That is good! I was searching for it.

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