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Heroic Dungeons Discussion [Ask For Guildmate's Assist Cards]

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Post by Tactik Thu Jun 23, 2016 1:27 am

Hey guys,

Just wanted to make this post regarding the Heroic Progression.
There's nothing special about them, especially now that you can watch videos of previous clears, but there's one major aspect of it: you can't possibly have every card maxed, or you might need a key card to assist you in clearing the specific heroic dungeon.

Now that Elder Syster isn't the boss anymore, you might need a uber geared MT tank with magic or phisical resist skill to take a really hard beating, you might need a maxed out arcane brick to dish out and absorb some extra damage and so on. So on this thread you can ask for information, insights, gem/skills/positioning setups or simply to your clanmates to put the hero you need as team leader when they log off so you can use it.

Heroic dungeons are an excellent source of XP, Golden Gems, Normal Gems, Items that you can sell for gold and badges and last but not least, the hype of clearing them is the most challenging thing in the game in my opinion.

Leave your thoughts here and if you need any help, we'll try and aid you as much as possible.
Tactik
Tactik
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Post by Chaton Thu Jun 23, 2016 2:44 pm

I am wondering if the Warlock first specialization wouldn't worth it. I saw that he can equip a new orange ring giving him 10.000 injury free ! Don't you think he could tank a lot ? And he can also heal himself each 3 rounds with his initiative skill.

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Post by Tactik Thu Jun 23, 2016 3:09 pm

The bosses I fight now cast arcane explosions for 200 000+ magic dmg in front row. I seriously doubt he can tank that Very Happy
On the other hand, he can be very useful in world bosses fights instead of a healer, since he can deal damage, debuff for extra magic damage and siphon life heals him to maintain him alive.
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